Dome people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
It is commonly argued [avoid direct copy]that gaming is a safe form of entertainment , or even helpful in learning while others claim that electronic games have a detrimental impact on their players. In my opinion, I believe that the merits of gaming outweigh the drawbacks.
The main benefit of playing video games is that they maintain peoples interest and boost their mood [ The reason is that these games are designed to constantly give scores, new challenges, and rewards, which give them pleasurable feelings. Similarly, when playing online games, individuals never get bored since they are transported to different realities beyond their imagination.
An additional advantage is computer games could educate people about social skills. More specifically, to overcome a game challenge requires people to extensively develop communication, coordination, as well as leadership with others to devise the optimal strategies. These skills could be relevant when interacting with other people in real life and forging relationships.
However, electronic games might harm mental health. This is because when users, especially young ones who have not fully developed cognitively, are frequently exposed to their violent or bloody graphics, they tend to be frightened of, and obsessed with, such terrifying content for a long time. To illustrate, after playing a ghost-themed online game, my ten-year-old nephew could not sleep for weeks as he was constantly having nightmares about paranormal activities. Consequently, his mother had to take him to see a child psychologist.
In conclusion, I am convinced that the benefits of playing electronic games surpass the drawbacks. This is because the merits of entertainment and teaching about social skills outweigh the negative effect on mental health. Furthermore, this harmful impact can be mitigated through stricter parental supervision and better game content selection.
- In the modern world, it is possible to shop, work and communicate with people via internet and live without any face-to-face contact with others. Is it a positive or negative development in your opinion? 61
- The graph below shows the amount of money spent on books in Germany, France, Italy and Austria between 1995 and 2005. 90
- Scientists predict in the near future cars will be driven by computers, not people. Why? Do you think it is a positive or negative development? 74
- The percentage of female members or parliaments in European countries 2000 2012 100
- Universities should accept equal numbers of male and female study in every subject.Do you agree or disagree? 56
Grammar and spelling errors:
Line 1, column 22, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
It is commonly argued [avoid direct copy]that gaming is a safe...
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Line 1, column 86, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...t gaming is a safe form of entertainment , or even helpful in learning while other...
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Line 1, column 117, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to while'
Suggestion: to while
...rtainment , or even helpful in learning while others claim that electronic games have...
^^^^^
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...its of gaming outweigh the drawbacks. The main benefit of playing video games ...
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Line 3, column 101, Rule ID: EN_UNPAIRED_BRACKETS
Message: Unpaired symbol: ']' seems to be missing
...n peoples interest and boost their mood [ The reason is that these games are desi...
^
Line 3, column 101, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space after the opening parenthesis
Suggestion: [
...n peoples interest and boost their mood [ The reason is that these games are desig...
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Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...nt realities beyond their imagination. An additional advantage is computer game...
^^^
Line 5, column 115, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...l skills. More specifically, to overcome a game challenge requires people to exte...
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Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...n real life and forging relationships. However, electronic games might harm men...
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Message: Possible typo: you repeated a whitespace
Suggestion:
...take him to see a child psychologist. In conclusion, I am convinced that the b...
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Transition Words or Phrases used:
consequently, furthermore, however, if, similarly, so, well, while, in conclusion, as well as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 32.0 41.998997996 76% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1644.0 1615.20841683 102% => OK
No of words: 288.0 315.596192385 91% => More content wanted.
Chars per words: 5.70833333333 5.12529762239 111% => OK
Fourth root words length: 4.11953428781 4.20363070211 98% => OK
Word Length SD: 3.06660893637 2.80592935109 109% => OK
Unique words: 189.0 176.041082164 107% => OK
Unique words percentage: 0.65625 0.561755894193 117% => OK
syllable_count: 496.8 506.74238477 98% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 60.2233936511 49.4020404114 122% => OK
Chars per sentence: 117.428571429 106.682146367 110% => OK
Words per sentence: 20.5714285714 20.7667163134 99% => OK
Discourse Markers: 7.71428571429 7.06120827912 109% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 10.0 5.01903807615 199% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.321034592284 0.244688304435 131% => OK
Sentence topic coherence: 0.10397075405 0.084324248473 123% => OK
Sentence topic coherence SD: 0.0725453493741 0.0667982634062 109% => OK
Paragraph topic coherence: 0.167608587688 0.151304729494 111% => OK
Paragraph topic coherence SD: 0.0486531265757 0.056905535591 85% => OK
Essay readability:
automated_readability_index: 15.7 13.0946893788 120% => OK
flesch_reading_ease: 42.72 50.2224549098 85% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 15.84 12.4159519038 128% => OK
dale_chall_readability_score: 9.89 8.58950901804 115% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 14.0 9.78957915832 143% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 16.0 10.7795591182 148% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.