Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development?
In recent years, a plethora of young generation over 18 years old are investing most of their spare time to play video games. This can be elaborated by the reason of their larger interest spent on computer games and it can become an adverse aspect for financial and social development due to lack of the knowledge derived from these adults.
The illustration behind this phenomenon is that they have a big passion for playing video games rather than doing outdoor activities within their free time. The computer games contain content that stimulates curiosity for players and takes them to spend more time playing. A bulk of adults can be easily caught up in playing these games as they want to conquer these games’ curiosity, from that, anytime when they have free time, they can immerse in it.
However, it can be a significant problem that affects financial and social development. Playing video games in their free time can cause addiction in adults, thus, they can spend more time playing rather than doing other such as studying or participating in several outdoor activities. This is leading to several young adults having insufficient practical knowledge and skills that cannot be assimilated through video games. As a result, these workforces cannot contribute to the development of finance because of inadequate empirical knowledge. Besides, spending much time in computer games can be detrimental to their cognitive thinking and make them behaving several violent activities imitated. Several young adults, for example, are prone to become aggressive after they play computer games. If they are playing video games, immediately controlled by their parents, they will not be able to think of anything else games and can implement violent behaviors on their parents. This can have a consequence for economic and social advancement while they can still be workforce.
To conclude, preferably investing most of their free time in young adults computer games can be explained by the interest they spend in games being bigger than other activities, therefore, it can become a disadvantage for national financial and social development.
Post date | Users | Rates | Link to Content |
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2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
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Grammar and spelling errors:
Line 4, column 68, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'adults'' or 'adult's'?
Suggestion: adults'; adult's
...esting most of their free time in young adults computer games can be explained by the ...
^^^^^^
Transition Words or Phrases used:
besides, but, however, if, so, still, therefore, thus, while, for example, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 16.0 7.85571142285 204% => Less auxiliary verb wanted.
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 37.0 24.0651302605 154% => Less pronouns wanted
Preposition: 41.0 41.998997996 98% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 1803.0 1615.20841683 112% => OK
No of words: 343.0 315.596192385 109% => OK
Chars per words: 5.25655976676 5.12529762239 103% => OK
Fourth root words length: 4.30351707066 4.20363070211 102% => OK
Word Length SD: 2.69888028907 2.80592935109 96% => OK
Unique words: 171.0 176.041082164 97% => OK
Unique words percentage: 0.498542274052 0.561755894193 89% => More unique words wanted or less content wanted.
syllable_count: 565.2 506.74238477 112% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 5.43587174349 166% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 49.0289377276 49.4020404114 99% => OK
Chars per sentence: 128.785714286 106.682146367 121% => OK
Words per sentence: 24.5 20.7667163134 118% => OK
Discourse Markers: 6.78571428571 7.06120827912 96% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.336679297587 0.244688304435 138% => OK
Sentence topic coherence: 0.130728481925 0.084324248473 155% => OK
Sentence topic coherence SD: 0.0777335112649 0.0667982634062 116% => OK
Paragraph topic coherence: 0.239423112765 0.151304729494 158% => OK
Paragraph topic coherence SD: 0.0658457571126 0.056905535591 116% => OK
Essay readability:
automated_readability_index: 15.6 13.0946893788 119% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.52 12.4159519038 109% => OK
dale_chall_readability_score: 8.83 8.58950901804 103% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.