Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development?
In recent years, a plethora of young generation over 18 years old are investing most of their spare time to play video games. This can be elaborated by the reason of their larger interest spent on computer games and it can become an adverse aspect for financial and social development due to lack of the knowledge derived from these adults.
The illustration behind this phenomenon is that they have a big passion for playing video games rather than doing outdoor activities within their free time. The computer games contain content that stimulates curiosity for players and takes them to spend more time playing. A bulk of male adults can be easily caught up in playing these games as they want to conquer these games, from that, anytime when they have free time, they can immerse in its.
However, it can be a significant problem that affects financial and social development. Playing video games in their free time can cause addiction in adults, thus, they can spend more time playing rather than doing other such as studying or participating in several outdoor activities. This is leading to several young adults having insufficient practical knowledge and skills that cannot be assimilated through video games. As a result, these workforces cannot contribute to the development of finance because of inadequate empirical knowledge. Besides, spending much time in computer games can be detrimental to their cognitive thinking and make them behaving several violent activities imitated. As a consequence, it can pose a potential threat to the community and society.
To conclude, preferably investing most of their free time in many young adults for computer games can be explained by the interest they spend in games being bigger than other activities, therefore, it can become a disadvantage for national financial and social development.
Post date | Users | Rates | Link to Content |
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2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
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Transition Words or Phrases used:
besides, but, however, if, so, therefore, thus, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 13.0 7.85571142285 165% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 31.0 24.0651302605 129% => Less pronouns wanted
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 1550.0 1615.20841683 96% => OK
No of words: 298.0 315.596192385 94% => More content wanted.
Chars per words: 5.20134228188 5.12529762239 101% => OK
Fourth root words length: 4.15483772266 4.20363070211 99% => OK
Word Length SD: 2.72584865493 2.80592935109 97% => OK
Unique words: 154.0 176.041082164 87% => More unique words wanted.
Unique words percentage: 0.51677852349 0.561755894193 92% => More unique words wanted or less content wanted.
syllable_count: 487.8 506.74238477 96% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 53.2846131637 49.4020404114 108% => OK
Chars per sentence: 129.166666667 106.682146367 121% => OK
Words per sentence: 24.8333333333 20.7667163134 120% => OK
Discourse Markers: 5.66666666667 7.06120827912 80% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.342264821337 0.244688304435 140% => OK
Sentence topic coherence: 0.125834737343 0.084324248473 149% => OK
Sentence topic coherence SD: 0.0905408517879 0.0667982634062 136% => OK
Paragraph topic coherence: 0.233096707252 0.151304729494 154% => OK
Paragraph topic coherence SD: 0.0597638125262 0.056905535591 105% => OK
Essay readability:
automated_readability_index: 15.5 13.0946893788 118% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.18 12.4159519038 106% => OK
dale_chall_readability_score: 8.85 8.58950901804 103% => OK
difficult_words: 76.0 78.4519038076 97% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.