Task 2. Nowadays people depend on technology for leisure activities. Is this a positive or negative development?
In modern life, the development of technology can bring about dependence on leisure activities. In my view, this phenomenon has both benefits and drawbacks that depend on each individual circumstance and how technology is utilized.
Technology can support people in various life aspects, and they can take advantage of technology in leisure activities. To begin with, technology can make leisure activities more convenient and accessible. Specifically, people can watch movies or play online games in their home, reducing physical and outdoor activities, which lead to easier to find entertaining choices. Secondly, technology has expanded a variety of options for leisure activities. The internet, for example, provides a range of content such as movies, music, educational resources, and social networking for almost all individuals. Moreover, technology facilitates social interaction and connection. Especially in Covid-19 pandemic, face-to-face meetings were limited by social distancing. Video calls, online gaming and social platforms enable users to keep in touch with their families and friends.
However, using technology incorrectly can cause many risks that people have to face. The first disadvantage would be addition and distraction. Some people become addicted to technology and spend plenty of time on devices, which can impact negatively on work productivity and mental health. Smartphone addiction is an example that is a concern for many people. Furthermore, technology raises social isolation. Although technology facilitates social connection, it also can result in social isolation if people prioritize online interactions more than direct relationships. Overuse of social media can lead to feelings of loneliness and isolation. Finally, relying heavily on technology for entertainment can make people ignore the benefits of traditional leisure activities. For instance, playing sports in nature may encourage creativity and imagination that watching movies or TV shows may not.
All in all, people should have plans that balance using technology in leisure activities. Entertainment with technology can have a lot of benefits, but it should be used mindfully.
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Transition Words or Phrases used:
also, but, finally, first, furthermore, however, if, may, moreover, second, secondly, so, for example, for instance, such as, in my view, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 16.0 7.85571142285 204% => Less auxiliary verb wanted.
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 12.0 24.0651302605 50% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 17.0 8.3376753507 204% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1871.0 1615.20841683 116% => OK
No of words: 318.0 315.596192385 101% => OK
Chars per words: 5.88364779874 5.12529762239 115% => OK
Fourth root words length: 4.22286093782 4.20363070211 100% => OK
Word Length SD: 3.12558526619 2.80592935109 111% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.600628930818 0.561755894193 107% => OK
syllable_count: 600.3 506.74238477 118% => OK
avg_syllables_per_word: 1.9 1.60771543086 118% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 21.0 16.0721442886 131% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 33.9218790392 49.4020404114 69% => OK
Chars per sentence: 89.0952380952 106.682146367 84% => OK
Words per sentence: 15.1428571429 20.7667163134 73% => OK
Discourse Markers: 7.19047619048 7.06120827912 102% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 8.0 3.4128256513 234% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.281388211076 0.244688304435 115% => OK
Sentence topic coherence: 0.0879966126718 0.084324248473 104% => OK
Sentence topic coherence SD: 0.0670297194722 0.0667982634062 100% => OK
Paragraph topic coherence: 0.182384597826 0.151304729494 121% => OK
Paragraph topic coherence SD: 0.0446174033517 0.056905535591 78% => OK
Essay readability:
automated_readability_index: 13.8 13.0946893788 105% => OK
flesch_reading_ease: 30.87 50.2224549098 61% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 16.23 12.4159519038 131% => OK
dale_chall_readability_score: 9.79 8.58950901804 114% => OK
difficult_words: 109.0 78.4519038076 139% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.