Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
Lots of people are now colliding with each other over the impact of television and computer games. On one side, they fiercely disapprove the content of TV and computer games as it has a detrimental effect on the society while the other side repudiates the idea of its influence on people’s behavior. From my perspective, I share the view that TV and computer games obviously do harm to the society, especially the young generation who spend most of their time watching or playing them.
First of all, a lot of clashes or vicious attacks among groups of people evidently originates from the action on TV and video games. Such kinds like action movie, action game or thrillers have temptingly encouraged people to imitate, especially the teenagers who are still indiscriminate and impulsive. Moreover, this can have a pernicious influence on children whose parents constantly watch TV and become neglectful of the presence of their progeny. For instance, the Blue Whale Challenge dated back to 2014 was created to dare to accept its series of tasks. The mission which at first seemed innocuous turned out to be lethal and its last challenge required people to commit suicide. As a result, lots of teenagers ended up self-harming or some even gave up their life to the deadly game. This proves the powerful impact of the mass media on people , thus posing a real threat to the society as a whole and each individual itself.
Second, the content of TV and digital games are sometimes incongruous and delusive but thousands of people believe it unskeptically. The life of a person in a movie broadcasted on TV is glorious and flawless which illustrates everyone’s dream of a luxury lifestyle. However, those are just movies or scientific created to attract people’s interest and attention. As a result, it doesn’t help them to achieve their goals but to let them daydreaming about something unrealistic. The same happens in video games, people spend ages trying to increase their levels to achieve non-existed prizes instead of hitting the books to become more knowledgeable. Taking myself as an example, I was once addictive to the dream of being as beautiful as a model I saw on the TV whose hair is smooth and skin is flawless. It had taken me years before I was disillusioned by the fact that perfection didn’t exist and that models were just an elaborate picture being created to gain money from people.
In conclusion, as the media grows at fast-paced speed, people should be more aware of the influence of Tv and video games as they can more or less affect people’s behavior.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-06-11 | TuVo | 78 | view |
2023-03-25 | Mujeeb ur rehman | 61 | view |
2022-12-06 | ZAINBM | 61 | view |
2022-11-03 | nhungnhungnhungnhung | 73 | view |
2021-12-27 | mywinnie | 90 | view |
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- Today TV channels provide men s sport shows more than women s sport shows why Should TV channels give equal time for women s sport and men s sport 89
- Many parents today organise extra classes for their children after school and at the weekends Do you feel that this is a worthwhile thing to do or do you feel children have enough education at school 73
- Some people say that now we can see films on our phones or tablets and there is no need to go to the cinema Others say that to be fully enjoyed films need to be seen in a cinema 73
Grammar and spelling errors:
Line 1, column 487, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...of their time watching or playing them. First of all, a lot of clashes or viciou...
^^^
Line 2, column 852, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...erful impact of the mass media on people , thus posing a real threat to the societ...
^^
Transition Words or Phrases used:
but, first, however, if, moreover, second, so, still, thus, while, for instance, in conclusion, as a result, first of all, more or less
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 23.0 10.4138276553 221% => Less conjunction wanted
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 31.0 24.0651302605 129% => Less pronouns wanted
Preposition: 64.0 41.998997996 152% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2153.0 1615.20841683 133% => OK
No of words: 439.0 315.596192385 139% => Less content wanted.
Chars per words: 4.90432801822 5.12529762239 96% => OK
Fourth root words length: 4.57737117129 4.20363070211 109% => OK
Word Length SD: 2.78902716384 2.80592935109 99% => OK
Unique words: 245.0 176.041082164 139% => OK
Unique words percentage: 0.558086560364 0.561755894193 99% => OK
syllable_count: 671.4 506.74238477 132% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 31.0354735308 49.4020404114 63% => OK
Chars per sentence: 119.611111111 106.682146367 112% => OK
Words per sentence: 24.3888888889 20.7667163134 117% => OK
Discourse Markers: 7.5 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.21753312742 0.244688304435 89% => OK
Sentence topic coherence: 0.0661008976668 0.084324248473 78% => OK
Sentence topic coherence SD: 0.059630020397 0.0667982634062 89% => OK
Paragraph topic coherence: 0.141798215228 0.151304729494 94% => OK
Paragraph topic coherence SD: 0.0534012983863 0.056905535591 94% => OK
Essay readability:
automated_readability_index: 13.8 13.0946893788 105% => OK
flesch_reading_ease: 55.58 50.2224549098 111% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 11.44 12.4159519038 92% => OK
dale_chall_readability_score: 8.86 8.58950901804 103% => OK
difficult_words: 112.0 78.4519038076 143% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.