Monitoring or observing children while they are playing with their friends is an effective way to solve children's misbehavior problem.
Nowadays children are susceptible to different sources which can influence their behavior in an unproductive way. Adults or parents should do something to prevent their offspring from inappropriate attitudes like aggression or talking with bad words with their parents or other children. I believe one effective way is to monitor children closely while they are playing with their friends. This close supervision helps parents a better understanding the issue and find out the and underlying cause and finally take action in order to solve it.
Observing children while they are playing is one of the effective ways to understand them better. Many children act differently when they are playing with their friends. They are more honest and act without any consideration, while they show some kind of shift in their attitudes when they face an adult. Observing them in this situation can help their parents or other adults, whether this they themselves are an exception. However, if the monitoring shows that the child behavior is consistent, the parents can search for other problems or diseases like hyper-activity which needs a professional help. The monitoring can also reveal if the playing or the friend are caused this situation. In this case, the situation will change and adults understand that the problem comes from his or her friends or the kind of games. As a result, adults can limit their child friends or ask them not to play a special kind of game. Parents can also inform other parents about their child situation and explain how they can face this together.
After understanding the cause of misbehavior, parents should take action to save their children from further harm and misconducting. Several options are available based on the result of monitoring. Some parents may find the child's friend or the kind of game they have played caused the problem, as stated before, in this case, they could limit their friends or ban the game, respectively. They also should put the child in situations where he or she can find another friend and offer a suitable game to them. Since banning something from a child, without providing a replacement, might harm the child. However, if they find out that the child behavior is consistent they should talk with a Trappist first. In most cases, adults behavior themselves caused the problem, so they are the ones who should have therapy sessions. Otherwise, children should be checked by Trappist closely and probably take some test.
In sum, children misbehavior might come from different sources and observing children while they are playing is the key to find the underlying cause. Thereafter, by understanding the cause, it is easier to find a proper solution. Despite the solutions discussed here, talking with a professional is a profound action the adults can take.
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Grammar and spelling errors:
Line 1, column 91, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an unproductive way" with adverb for "unproductive"; eg, "in a hasty manner" with "hastily".
...rces which can influence their behavior in an unproductive way. Adults or parents should do something ...
^^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, finally, first, however, if, may, so, while, kind of, as a result, in most cases
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 20.0 9.8082437276 204% => Less auxiliary verb wanted.
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 49.0 43.0788530466 114% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2372.0 1977.66487455 120% => OK
No of words: 463.0 407.700716846 114% => OK
Chars per words: 5.12311015119 4.8611393121 105% => OK
Fourth root words length: 4.63868890866 4.48103885553 104% => OK
Word Length SD: 2.70373965076 2.67179642975 101% => OK
Unique words: 211.0 212.727598566 99% => OK
Unique words percentage: 0.455723542117 0.524837075471 87% => More unique words wanted or less content wanted.
syllable_count: 699.3 618.680645161 113% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 32.6136634199 48.9658058833 67% => OK
Chars per sentence: 98.8333333333 100.406767564 98% => OK
Words per sentence: 19.2916666667 20.6045352989 94% => OK
Discourse Markers: 3.58333333333 5.45110844103 66% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.411077989739 0.236089414692 174% => OK
Sentence topic coherence: 0.132939542804 0.076458572812 174% => OK
Sentence topic coherence SD: 0.121755163808 0.0737576698707 165% => OK
Paragraph topic coherence: 0.277468242809 0.150856017488 184% => OK
Paragraph topic coherence SD: 0.071351946175 0.0645574589148 111% => OK
Essay readability:
automated_readability_index: 12.3 11.7677419355 105% => OK
flesch_reading_ease: 60.65 58.1214874552 104% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 12.42 10.9000537634 114% => OK
dale_chall_readability_score: 7.61 8.01818996416 95% => OK
difficult_words: 89.0 86.8835125448 102% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.