TPO-10: Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.
With the development of technology, the computer games have become more and more popular among children. However, some people propose that we should not allow children to play computer games as they think playing computer games is a waste of time. As far as I am concerned, I disagree with this opinion as I strongly believe that children will benefit from computer games if they play them in a reasonable way.
First of all, computer games can help children to be more creative and innovative. Nowadays, a lot of computer games are associated with scientific stories like star war, which will not only cultivate children's interest in space, but only broaden their imagination about the world outside earth. Once the children get to know more about the space and astronomy, it is possible that their potential in science will be developed. Some children will find themselves interested in becoming an astronomer in the future and the other may find themselves very good at designing spaceship and aircraft in the future. This is one of possible benefits they could get from computer games.
Moreover, computer games can train the children to be smarter. There are studies indicating that playing computer games can improve the functionality of our brains because a lot of computer games require quick thinking and quick response from the players. Indeed, more and more games are designed to develop children's intelligence. Consequently, as long as parents choose the games for their children wisely, playing games could be a good practice to develop children's intelligence.
Last but not least, playing computer games can be a good way for children to relax themselves from the stressful school works. The current young generation is facing a very high competition from the society that the previous generation never faced before. They have to spend much more time in study than we did before and learn much more things, such as second language and musical instrument, so that they could be more competitive after they grow up. As a result, they can get depressed from the stressful studies easily and they need some entertainment to release their stress. Playing computer games could one of the entertainment for them. As long as they don't get too obsessed with the games and only play them during weekend or after they finish homework, I don't see any problem with that.
In conclusion, I don't think playing computer games is a waste of time for children as long as we make sure that they play them in a reasonable way, so there is no reason to block their access to computer games completely.
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2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 1, column 391, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a reasonable way" with adverb for "reasonable"; eg, "in a hasty manner" with "hastily".
...t from computer games if they play them in a reasonable way. First of all, computer games can he...
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Line 7, column 662, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...entertainment for them. As long as they dont get too obsessed with the games and onl...
^^^^
Line 7, column 766, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...eekend or after they finish homework, I dont see any problem with that. In conclu...
^^^^
Line 9, column 18, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
... problem with that. In conclusion, I dont think playing computer games is a waste...
^^^^
Line 9, column 128, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a reasonable way" with adverb for "reasonable"; eg, "in a hasty manner" with "hastily".
...ong as we make sure that they play them in a reasonable way, so there is no reason to block their a...
^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
but, consequently, first, however, if, may, moreover, second, so, in conclusion, such as, as a result, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 43.0 43.0788530466 100% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 11.0 8.0752688172 136% => OK
Performance on vocabulary words:
No of characters: 2171.0 1977.66487455 110% => OK
No of words: 436.0 407.700716846 107% => OK
Chars per words: 4.97935779817 4.8611393121 102% => OK
Fourth root words length: 4.56953094068 4.48103885553 102% => OK
Word Length SD: 2.63252700386 2.67179642975 99% => OK
Unique words: 204.0 212.727598566 96% => OK
Unique words percentage: 0.467889908257 0.524837075471 89% => More unique words wanted or less content wanted.
syllable_count: 669.6 618.680645161 108% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 49.2888484519 48.9658058833 101% => OK
Chars per sentence: 114.263157895 100.406767564 114% => OK
Words per sentence: 22.9473684211 20.6045352989 111% => OK
Discourse Markers: 6.05263157895 5.45110844103 111% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.299973961508 0.236089414692 127% => OK
Sentence topic coherence: 0.121642912187 0.076458572812 159% => OK
Sentence topic coherence SD: 0.0940294237901 0.0737576698707 127% => OK
Paragraph topic coherence: 0.221850925021 0.150856017488 147% => OK
Paragraph topic coherence SD: 0.0917277128192 0.0645574589148 142% => OK
Essay readability:
automated_readability_index: 13.5 11.7677419355 115% => OK
flesch_reading_ease: 57.61 58.1214874552 99% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.9 10.9000537634 109% => OK
dale_chall_readability_score: 7.48 8.01818996416 93% => OK
difficult_words: 76.0 86.8835125448 87% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.